Victoria 2 tech guide
This is often a good use of light mechs and weapons that aren't in their effective range bands, helping them set up better shots for your more powerful weapons. Taking fire will also strip a stack of Evasion even if the attack misses. Evasion can be mitigated by using the Sensor Lock ability-part of the Tactics line-which removes two stacks, or you can get around it with melee strikes. Each stack makes that mech harder to hit with ranged weapons.
They last until that mech's next activation, and moving further adds more of them. Stacks of Evasion are gained when mechs move. These are the defensive buffs that you'll see in every battle. Concentrating fire on a given part of a mech will strip its armour first, then inflict structure damage, ultimately destroying the component. This is how you lose arms, legs, weapons, and pilots. The orange squares represent internal structure-damage to these systems is likewise represented by orange, rather than white, damage numbers.
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Armour is basically free to replace and protects your internal systems.
This bar is a simplified view, but broadly speaking the first half of the bar is front armour and the second covers the rear (it's much more granular than this, really, but let's go with that for now). Here's how that breaks down: the white squares are armour. Take a look at the bars over a given mech's head. It's actually lots of healthbars with several guns, and trying to attack all of them isn't the right way to approach combat. Experienced BattleTech or MechWarrior players know this already, but each mech is more than a healthbar with a gun.